Example: Inputting will put a message into chat: "Star Power", one can click on it to open achievement menu at this achievement's position.It is also possible to write a link to achievement into chat, for this type, with "NAME" being an Achievement name. The easiest way of getting an Item code is doing the following: first open the chat, Alt+Click needed item, press Ctrl+A to select all text in the chat, press Ctrl+C to copy it, and finally paste the code into Announcement Box. Valid item properties are (XX - a number): It can also make one miss status messages. Be aware that by doing animations, the messages are spamming the chat which can lead to the annoyance of other players as they can not communicate via chat. Walls are very good for this purpose as they are big squares. Coupled with the fact that there can only be 10 lines of text in the chat at one time means that one can in theory create a rudimentary animation using mechanisms. Example: Inputting will show a Legendary Solar Flare Pickaxe in chatĪ simple Moon animation consisting of 14 frames (so 14 Announcement Boxes) that is running on a 1/4 Second Timer.Īll items in chat occupy the same height and width.Example: Inputting will show a dirt block with item count 24 in chat.To show an item type, where "zXX" is a property of an item, and "ID" is an ID of an item". It is possible to showcase an item in chat using Item IDs, similar to how Alt+Click works in normal chat. This website can be used to find the hex codes for gradients.Example: Inputting will create the output " R e d t o b l u e".One can achieve a color shift/gradient by using many back to back. will create the color shown when an NPC throws a Party - " Looks like is throwing a party".will create the color shown by some general status messages, such as - " Spawn point set!" " You are not close enough to a pylon to teleport with the pylon network".will create the color shown when an NPC or a town pet arrives - " the has arrived!".Note that this color is different from the one that is displayed when a player dies.will create the color shown when an NPC or a town pet dies - " the was slain.".Note that this color is different from the one that is displayed when an NPC or a town pet dies.will create the color shown when a player dies - " was slain.".will create the color shown when an invasion starts or when a boss is summoned and defeated - " Skeletron has awoken!".
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